Prince of Apocalypse - Baron
Warm Heart Pin
Warm Heart Pin
A simple silver plated pin with a small blue sapphire on it. Belongs to relics known as the Hands of Fate
A pin given by a wife by her husband. She had no idea where he found it but she was grateful for it. She soon realized that he wasn’t right for her and that the neighbor that she has been sleeping with was her true love. She divorced the increasingly bitter man who never seemed to have things go his way. Her life soon became one of fortune and happiness. Even learning of her former husband’s suicide was good news to her.
In her old age she decided to sell the things she no longer needed so that she and her new husband could live comfortably. The pin fetched an incredible price, so much that her children never needed to work in their lives. She wondered how that broken man from her former life ever came into the item but she was happy he gave it to her.
The wearer the pin will find their luck to be oddly in their favour. The GM shall roll a D6 and incur a mild positive effect on the player whenever a 1 is rolled. They player is not to be told what the rolls are or if they are being helped or hindered.
Set Item Should a player manage to find both pins they can be combined and will instantly transform into a red ruby pin. Unlike the individual pins, this one’s power is dictated by the player and is significantly more effective. The player may offer a creative way to either curse a target’s luck or enhance their own. The ruby must be used prior to the end of the next session and on use it will shatter in to two identical sapphire pins and vanish into the world. Example wishes, “I wish that I could never miss during this fight.” or “I wish that my ally wasn’t dead.”. Example curses, “The big scary caster can no longer speak” or “the monster chasing us will get lost and never find its way out.” The more creative a wish/curse is, the more likely Fate will grant it. Simply wishing for 1 million gold will annoy Fate and he may curse you instead.
One may carry both pins which will nullify each other. The combination ritual requires a full turn if in combat.
The pin can be sold, traded, or given away. It cannot be stolen. The reputation of the pin is known and despite Elouise selling it for a great deal, people are too scared of it being the Broken Heart and thus it’s value is only 3 gp.
Baron’s Thoughts on Balance
This works well with the Broken Heart. You cannot be sure which one you have and the benefit of the ruby is significant.
Like the other things so far, I reserve the right to destroy them in game if they turn out to be a bad idea :)